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Old Jan 30, 2009, 06:21 PM // 18:21   #1
Ascalonian Squire
 
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Default Monking in RA

I've been using this build in RA for awhile, and it's not great - but it works

Woh
Pt Spirit
Guardian
Dismiss Condition
Holy Veil
Spotless Mind
Disciplined Stance
Bonettis Defense

It's boring as hell. Literally 3/8 skills are anti melee, and you only have 2 actual heal spells. You kinda have to, because every other team has a PS sin or a warrior you end up getting beat on.

Any better (more unique) ideas? I screwed around with a rit monk, but people catch on and kill the spirits = gg.
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Old Jan 30, 2009, 06:28 PM // 18:28   #2
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nope, very sorry, but I would recommend running a warmongers/warding support rit or a template like that. Arena monk bars are stale, and, as you indeed stated, pretty gay.
Spirits getting destroyed aren't very problematic as long as they're cheap and called [life] or [destruction] ^^.

People don't usually lineback too well in RA and due to the random nature good off monk support is rather rare. You can stumble on an occasional FF necro and that's about it. AND people always monk stomp.

Ofc noone is going to stop you from running ZB-prot or Ninja monk->[return] says hi.
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Old Jan 30, 2009, 09:18 PM // 21:18   #3
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[build=RA Monk;OwEU02HCxaSkENgaECEba1E4FzFA]

I use this build in RA.
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Old Jan 30, 2009, 09:27 PM // 21:27   #4
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All you need is [guardian] and [peace and harmony] instead of like 5 skills doing the same thing but less effectively like your bar has.

Tons of melee, stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.

TONS of mesmer/necros with 7 hexes on their bar, one simple pnh will rule out one talentless hex spammer easily.

The rest is whatever. Just watch rangers if you're gonna use guardian and know the recharge on [savage shot] and [distracting shot] because you can bet your ass they'll be spamming them on recharge.
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Old Jan 30, 2009, 09:33 PM // 21:33   #5
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Evil eye - you infuse in RA? Not that I think you're lying, I just don't think you win with that. WoH is your infuse. You simply dont have the energy to infuse, and if you do, someone will catch on and kd your ass into the ground.

It's funny, but people don't realize how much monking depends on your non-monk teammates. If you play with a team of 3 clowns with defy pain, and you keep them alive for a good 3 minutes before dropping and ultimately getting flawlessed, people say you suck. Then you play with a team of 3 people that actually do damage and you flawless a shit team they go "wow! you're pr0" - super, super irritating. Because neither is right, and you'll get both comments within the space of 10 minutes.

Don't know what to say. I will find a fun and creative monking build eventually

And uh - gift3d - hex spammers never really killed me. It's a hex spammer with two kd clowns that kill me. Hex spammers are so squishy and easy to shut down that I've never really had a problem with them assuming my teammates weren't utter retards, which they are a lot of the time. And after monks, mesmers are the next class people tend to pile up on.
Quote:
Originally Posted by Gift3d View Post
stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.
Yeah... guardian isn't foolproof. Monks that only have guardian drop like flies to a well timed shock.

And I know I'm talking too much here - but it's knockdowns that kill you. Everything else you can heal through or guardian past, whatever. It's when you're sitting on your ass and 3 melees are chopping away at you that you come to that revelation.

Last edited by Cobalic; Jan 30, 2009 at 09:45 PM // 21:45..
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Old Jan 30, 2009, 10:06 PM // 22:06   #6
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Quote:
Originally Posted by Gift3d View Post
Tons of melee, stances are for wusses, learn how to see a war/sin coming and maintain guardian and it's that easy.
It isn't that difficult to defend against most sins/warriors for a little while even if they are good. However, if your team sucks, you have to cover their butt as well as yours. Stances are great when you have to use guardian on someone else. 50% isn't enough since warriors/sins do get lucky.


Quote:
Originally Posted by Gift3d View Post
Just watch rangers if you're gonna use guardian and know the recharge on [savage shot] and [distracting shot] because you can bet your ass they'll be spamming them on recharge.
Interrupt spammers are easy to deal with though they may get occasionally lucky. However, there are still good interrupters in RA and you can bet your bottom dollar that Guardian will not be enough over a fair amount of time, especially if you have to share it with other team mates.

Lesson is to bring stances unless you can think of a better way to shut down most rangers, sins, and warriors.
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Old Jan 31, 2009, 12:47 AM // 00:47   #7
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Quote:
Originally Posted by Cobalic View Post
Evil eye - you infuse in RA? Not that I think you're lying, I just don't think you win with that. WoH is your infuse. You simply dont have the energy to infuse, and if you do, someone will catch on and kd your ass into the ground.
You seem to get gvg and RA confused.
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Old Jan 31, 2009, 12:55 AM // 00:55   #8
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keeping your offense clean is the key to winning. i recommend bringing draw conditions, mending touch, holy veil and cure hex for WoH bars. OR cure hex and dismiss condition + PnH.

if you can survive but your offense cant kill shit due to hexes and/or conditions, you will get pressured to death, guaranteed.

Last edited by X Cytherea X; Jan 31, 2009 at 12:57 AM // 00:57..
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Old Jan 31, 2009, 05:18 AM // 05:18   #9
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Quote:
Originally Posted by X Cytherea X View Post
keeping your offense clean is the key to winning. i recommend bringing draw conditions, mending touch, holy veil and cure hex for WoH bars. OR cure hex and dismiss condition + PnH.

if you can survive but your offense cant kill shit due to hexes and/or conditions, you will get pressured to death, guaranteed.
Surprisingly Cytherea's post is probably the most helpful one in the thread. As a monk you have to realise that unless your team can deal pressure back, your just going to take more pressure. Removal is extremely important as you need to allow to useful members of your team to operate as clean as possible so they can do their job.
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Old Jan 31, 2009, 08:56 AM // 08:56   #10
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A while back, I used to run this in RA:

[Weapon of Remedy] [Weapon of Warding] [Wielders Boon] [Warmongers weapon] [Ancestors Rage] [Weapon of Shadow] [Glyph of Lesser Energy] [Resurrection Signet]
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Old Jan 31, 2009, 09:05 AM // 09:05   #11
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Just don't run PnH in RA. It can't keep up with 3 melee teams for example. Sure it's nice against hexes, but you just have to l2 cover veil and run secondary hex removal (cure/spotless mind).
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Old Jan 31, 2009, 09:17 AM // 09:17   #12
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I have found that again competent Warriors, Dervs, Rangers, and Assassins, bringing [[Guardian] is largely worthless without having additional protection. I've had a lot of fun (and success) bringing Prot builds with [[Melandru's Resilience]. I haven't done Monk RA in probably a month now, so I could be out of touch, but the following setup worked pretty well:

[build=Mo/R protection=11+1+1 divine=8+1 healing=8+1 wilderness=9][reversal of fortune][patient spirit][guardian][shield of absorption][draw conditions][remove hex][melandru's resilience][resurrection signet][/build]

I usually don't bring a res when Monking, but this bar brings just enough support to be able to spare 3 seconds for a res if you aren't under heavy pressure. I usually stack as many conditions and hexes on as I can (although I bring an anti-daze rune/shield) but keep an eye out for nasty hexes like [[Spiteful Spirit] and especially [[Visions of Regret] and [[Backfire]. That's why [[Remove Hex] made the bar.

I want to play around with running a Bonder build around MR, most MR builds are weak on party healing because of the two skill slots required to run MR properly. With the team bonded, healing them should not be as much of a problem (and spikes will be far less threatening) and the Monk should be able to save all of the enchantments for saving him/herself. I'll get around to this after the finale this weekend.
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Old Jan 31, 2009, 02:24 PM // 14:24   #13
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^ I may try that out sometime with Holy Veil instead of Remove Hex, and probably Natty Stride instead of the res.
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Old Jan 31, 2009, 04:50 PM // 16:50   #14
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[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]
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Old Feb 01, 2009, 02:44 AM // 02:44   #15
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Quote:
Originally Posted by Evil Eye View Post
[build=RA Monk;OwEU02HCxaSkENgaECEba1E4FzFA]

I use this build in RA.
I would go with this one.
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Old Feb 02, 2009, 04:09 PM // 16:09   #16
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Quote:
Originally Posted by Sun Fired Blank View Post
[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]

looks good. i should try it later
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Old Feb 02, 2009, 08:24 PM // 20:24   #17
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Quote:
Originally Posted by Sun Fired Blank View Post
[build box name="Hybrid Smiter" hea=10+1+1 smi=10+2 div=8+1 tac=8 prof=Mo/W][Word of Healing][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Cure Hex][Shield Stance][Disciplined Stance][/build]
If you're looking for something new, yeah, this will work. But the traditional fortress monk is more resilient.
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Old Feb 02, 2009, 09:57 PM // 21:57   #18
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Quote:
Originally Posted by Age View Post
I would go with this one.
I don't understand why you use Infuse. There isn't really a spike in RA and usually the people will go for the monk anyway. Therefore isn't infuse just a waste? The energy cost for infuse isn't helping...

I've found Rejuv signet to be absolutely amazing for energy and daze.
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Old Feb 03, 2009, 09:21 AM // 09:21   #19
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Quote:
Originally Posted by MasterSasori View Post
I don't understand why you use Infuse. There isn't really a spike in RA and usually the people will go for the monk anyway. Therefore isn't infuse just a waste? The energy cost for infuse isn't helping...

I've found Rejuv signet to be absolutely amazing for energy and daze.
I was going to actually say that Sig of Rejuv.
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